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Now That's What I Call Games 3
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Now That's What I Call Games 3 - Games & Goodies (1993)(Multi Media Machine)[!][CD32-CDTV].iso
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1993-12-09
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7KB
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245 lines
The Game of ZNYK
Copyright 1992
SilverFox SoftWare
& Adisak Pochanayon
All Rights Reserved
WARNING
This program is not public domain. It is
Copyright 1992 Adisak Pochanayon of SilverFox
SoftWare. All rights are reserved by the
author. The author has generously decided to
grant the right to publicly distribute this
program at no charge (or a minimal copying
fee to cover cost of media). No other rights
are granted. The right to distribute this
software may be revoked by the author at any
time without prior notice. The author assumes
no responsibility for the operation of the
program "ZNYK" nor for any consequence of
executing said program. This document must
accompany all copies of the program.
Permission is not granted to distribute
altered versions of this document or the
program.
TRANSLATION OF WARNING
This program is distributed as FREEWARE. I'm
not asking for any donations but if you
really feel you need to send me something my
address is listed below. (I'd prefer
chocolate to money any day). I keep a
copyright on the program, and if any big
company eventually asks to publish my game, I
may stop distribution of the program as
FREEWARE. However, lightning will probably
strike me first so don't worry about this.
Give this program to as many of your friends
as possible but make sure to give them the
docs as well.
STARTING THE GAME
Double click on the icon from the workbench
screen or type in "ZNYK" at a CLI. The
SilverFox SoftWare logo will be displayed
before the game goes into demo mode. Press
the joystick fire button during demo mode to
play a game.
PLAYING THE GAME
ZNYK is a YATLA (Yet Another Tetris Look
Alike). However, the game is different enough
to avoid all the copyright problems. I got
the idea from several games and just put
together my own version. Eventually I may add
several options to change the game play
slightly. However, right now, I don't have
the time (I'm a starving Electrical
Engineering student at UW-Madison who should
either be at work or doing homework rather
than writing games). ZNYK runs in an
intuition screen and multitasks (although I
do read the joystick thru hardware) but I
don't recommend multitasking on a 512K
machine with 68000.
During the game, two balls will "zap"
together and then you can move and rotate
them to place them where you want. The next
two balls to be "zapped" are visible in the
upper left corner of the screen. In the lower
left corner of the screen is a tiny window
with a chart of how many white outlined balls
of each color remain. As you near completion
of a stage, the white outlined balls in this
window move left. The score and level are
displayed at the top of the screen.
The basic idea is to maneuver these balls of
three different colors to match up four or
more in a row horizontally and vertically.
When you do this, the balls disappear. You
get more points for the more balls you make
disappear. You also get more points for
making white outlined balls disappear. The
main goal is to get rid of white outlined
balls. You can match shadowed balls with
outlined balls. No balls will disappear until
the first "zapped" pair lands.
When balls disappear, they may "free"
adjacent balls and cause them to fall as
well. This can be useful in clearing up the
top of the screen or setting up chain
reactions. It can also annoying.
After you get rid of all the balls with a
white outline (as opposed to the balls with
shadows), you will advance to the next level
with a sizeable scoring bonus. If you take
too long to complete a stage, eventually the
speed of the game will increase until you
decide it is in your best interest to finish
quickly or you will lose. Each time you clear
a level, the board is reset with new outlined
balls. The highest level possible is level 9.
After reaching level 9, difficulty no longer
increases (believe me, it's hard enough!!).
The game ends when you leave a ball in the
top row.
HIGH SCORES
A high score file named "ZNYK.highscores" is
created by ZNYK in its current directory to
keep track of the six highest scores. To
reset the high score table, delete this file.
The high score table keeps track of name (6
characters), rank (1-6), level (0-9), and
score.
High scores are entered using the joystick to
select letters and then pressing the fire
button after each selection. You can also use
the cursor keys and SPACE to enter high
scores. (Sorry, but right now you can't just
type them in).
The author's current high score is 107,289
points at Level 9. Wow, was I surprised to
see the score roll-over!
CONTROLLING THE GAME
The game is completely Joystick controlled.
Put a joystick in port 1 to play. You can
leave the mouse plugged into port 0.
ESC key Ends the game / Exits the Program.
FIRE Rotates the balls counterclockwise /
Starts a game.
LEFT Moves the balls left.
RIGHT Moves the balls right.
DOWN Causes the balls to fall faster.
UP "SWAPS" the balls (equivalent to pressing
FIRE twice).
Cursor Keys duplicate joystick functions
SPACE duplicates joystick fire button
RETURN PAUSE
F1 Toggle Music (sound effects are still
active)
Note: Pressing FIRE or LEFT/RIGHT multiple
times will cause multiple rotations
/ movements. Also, the Joystick will "repeat"
if held for more than 1/3 second in any
direction.
During the game, PAUSE May be activated with
the RETURN key. Pressing the RETURN key again
will deactivate PAUSE.
EXITING THE GAME
Press the ESC key to exit the current game.
Press the ESC key during the demo to exit the
program completely.
COMMENTS, QUESTIONS???
If you are interested in this program or have
any comments, questions, or bug reports....
(Source is available for a small fee - $10 -
US). I am also constantly improving all of my
programs. If you feel there is a bug in ZNYK
or a new feature should be added, feel free
to contact me. Also, you may not have the
latest version of ZNYK. Contact me if you are
interested in receiving updates (for a
nominal disk fee of $5 - US).
ZNYK was written using Lattice C V5.10b and
CAPE 68K 2.0 assembler. Music for this
program was written using Easy Sequencer
(from SilverFox). All music, sound effects,
graphics, and programming were done by me.
This program represents several weeks work in
sampling sound effects, writing music,
drawing graphics and programming code.
Adisak Pochanayon (college UW-Madison)
2525 University Av #J
Madison, WI 53705
(608) 238-2463
Adisak Pochanayon (home)
229 S. Wilson St.
Lancaster, WI 53813
(608) 723-7840
pochanay@cae.wisc.edu
(internet/usenet e-mail address)
Additional Code (the original starfield used
in Pause) written by
Leo L. Schwab -- New Technologies Group, Inc.
BIX: ewhac
Portal: ewhac
InterNet: ewhac@ntg.com ..or..
ewhac@well.sf.ca.us
SUMMARY
ZNYK - An offbeat Tetris variation with
splashy graphics and nice sound. Addicting
challenging game play with increasing
difficulty. FreeWare - From SilverFox
Software. Binary only. Source available from
author for $10. Author: Adisak Pochanayon